Saturday, May 8, 2010

Finally the characters are in.

After a mild blame game, and hours of frustration and seemingly perfect code, I have managed to assosiate a character mesh with its particular class. It looks like they're levitating and I think the mesh might be too small but the first is an artists issue (IMHO because it uses unrealEd) and the latter requires a going over by the group before I code that in (it's half a line of code). I believe this earns me the title "King of UT3 character importation". And who says programmers have a god complex anyway?

4 comments:

  1. good work, as for the mesh it is scaled to fit within the skeleton, which is 96units high the default for all UT3 characters. also i wouldn't really call using unreadEd an artist issue, or a programming issue, its more grunt work in which any of us can do easily.

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  2. i think you two should fight to the death, naked, really naked

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  3. In oil, lots of oil, and McNuggets

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  4. Grunt work? sounds like it IS your job then.

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