That's right, Melee weapons are complete, only in need of a mesh now, which is why I do not have screenshots to show. The base melee weapon can have customisable:
attack speed (measured in attacktime in seconds)
right click ability
force applied to props
force applied to pawns
attack effect (blood, sparks, etc)
The melee weapon is working perfectly upon props and capture points (untested on pawns but it's the same thing really). This being said, the base melee weapon is now complete, with the exception of the art-work.