Friday, April 30, 2010

HUD 101


A quick whip up of the obstacles section of the HUD, just quickly made for testing purposes (no need to look at log to see health of obstacles). The end result will be somewhat like this, or perhaps only show those which are vulnerable (designers choice). Currently each obstacle within the map is shown on the HUD with a health bar and an image of the obstacle (images are chosen in the editor for each obstacle, if no image is chosen a default full black square is shown instead). Images can be any size but must be square and 2pow (128*128, 256*256, etc). Now, to get the lighting issue working ...

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