Sunday, March 14, 2010

Aztec Map Development

At the moment the map is one static mesh at 3052 tri's, the textured part is the main mesh which i plan to bump up its poly count to around 3000k (600atm) and make it have a 4096x4096 texture for extra detail on the ground. The map is going to have a rainy atmosphere, and also might be set during the night/early morning.

1 comment:

  1. Looks good but the paths seem too linear, it seems there's only 1 path per objective point, 1 choke = not good gameplay