Thursday, May 27, 2010

UDK - The Beginning

Well after today's presentation, the thing that was most significant to me was that the panel wanted shadows in our map, although I rather like our non shadow/simple lighting I feel we should at least try to get good looking shadows into the map to add that extra level of depth which they wanted. It seems UT3's lighting is pretty crap so UDK is the answer. Here are some screenshots with the default UDK lighting. Notice the crisp shadows of the dynamic objects as well as the global illumination ie: each object reflects its own light onto its surrounding objects.

Wednesday, May 19, 2010

Saturday, May 15, 2010

Melee? MELEE? You can't handle the melee!

That's right, Melee weapons are complete, only in need of a mesh now, which is why I do not have screenshots to show. The base melee weapon can have customisable:

  • attack speed (measured in attacktime in seconds)
  • damage
  • mesh/animation
  • right click ability
  • range
  • force applied to props
  • force applied to pawns
  • attack effect (blood, sparks, etc)
The melee weapon is working perfectly upon props and capture points (untested on pawns but it's the same thing really). This being said, the base melee weapon is now complete, with the exception of the art-work.