tag:blogger.com,1999:blog-2997560955263075000.post6272951134534198392..comments2023-06-22T02:21:46.033-07:00Comments on Irrelevant Modding: Birdman DevelopmentAnthony Borellhttp://www.blogger.com/profile/06835088692232534358noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2997560955263075000.post-50678010023370801052010-02-26T11:48:37.250-08:002010-02-26T11:48:37.250-08:00Hey dude,
It's a nice start. Theres a few thi...Hey dude,<br /><br />It's a nice start. Theres a few things i'm going pick you up on before you get too far into it though.<br /><br />1. Reallllly low poly count. We're using ut3, you can easily hit 10k tris without any difficulty and we gain nothing by have a low count, might as well use them. You have some some pretty sharp (as in angular) sections there like the calves/forearms and ends of the fingers and toes.<br /><br />2. Some wacky stuff going on with the chin, probably just needs more tris, also i think the forehead is too big (unless you're going for the massive chin look..)<br /><br />3. Doesn't really look like a fat guy, looks like an atheletic guy with a slightly bigger mid section. Some more weight on the arms and thighs?, maybe a little shorter? he's easily more than 8 heads high.<br /><br />Awesome job otherwise, realllly looks like the heavy :P<br /><br />Oh and if you're going to stylise go nuts, but make sure you keep the theme on the other 2 characters so they keep a general look.Ben Goodvach-Draffinhttps://www.blogger.com/profile/15131416889970981748noreply@blogger.com